Generation Zero Review: Beautiful Emptiness (2024)

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Avalanche's Generation Zero is a stylish sci-fi shooter that's atmospheric but empty.

Generation Zero Review: Beautiful Emptiness (1)By Megan Crouse | |

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Release Date: March 26, 2019Platforms:PS4 (reviewed), XBO, PCDeveloper: Avalanche StudiosPublisher: Avalanche StudiosGenre: Online Survival Shooter

From the moment I first saw the footage of rusting robots stalking through farmland, I was eager to playGeneration Zero, Avalanche Studio’s experiment in bringing moody sci-fi to their native Sweden, all wrapped up in an ’80s aesthetic. Wonder turned to tedium quickly. Reviewing games is always a race against the clock: I needed to experience as much as I could in a short amount of time. It didn’t help that a bug prevented me from crossing out of the first area until a merciful soul from Reddit solved the problem. But even playing asGeneration Zerois meant to be played, out in the wide world with a team of hunters, the experience is a slog. To be frank, Iwantto like this game so badly, but it’s just not very good.

First, the good: the ’80s styling is delightful, the costumes are fun, the collectibles (dala horses!) are charming. The wide vistas heavy with fog are beautiful and ominous. The isolation of play contributes nicely to the horror: watching red lights crest a hill through fog as the four-legged Runner robots crept up on me was effectively beautiful and chilling. The game takes special care with sound, and gunshots echo differently depending on where you’re standing in relation to them. While the world is often stunning, the textures on the characters look like they haven’t popped in yet.

Yet, all of that atmosphere feels about the same as looking at the box art. There’s just not much more to the game world besides a pretty view. While playing in a squad, one of my teammates asked me a question that I kept picking at as we went along:Whyis this agameinstead of a movie or a painting?

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Further Reading: 40 Games You Need to Play in 2019

The safe houses and menus were the places where the game got in its own way the most. You can revive yourself after death if you have the right item, but once your adrenaline shots run out or your teammates can’t save you in time, it’s back to a spawn point miles away, or ten minutes in real-time from the rest of your team. Your teammates can deploy field radios so that you can fast travel to their location, but these radios are few and far between.

The item menu itself is inconvenient. The mouse cursor icon and the way it drifts might be a cute homage to 1989 computers, or it might be something that needs to be patched, and the fact that I can’t tell the difference is illustrative. Some items must be attached to weapons manually. You can decide to switch ammo types and attachments, which is useful, but once you’ve made that decision it doesn’t stick. You have to manually pair your ammo with the right gun every time you pick up a new ammo box. At least ammo drops are plentiful in this game.

Additionally, if you pick up health packs and already have them mapped to your D-pad quick commands, you still have to manually stack the new health packs through the inventory menu. Because of this lack of stickiness and the fact the D-pad configuration is always changeable, rearranging inventory is a momentum-killing hassle. Why don’t items just stack automatically?

Simple skill trees drive home the idea that this is meant to be a four-person game. Each player can activate one higher-level specialty at a time, and while I’m not keen on grinding enough to get there, the idea of hunting with these high-level perks and a coordinated team sounds great on paper.

Further Reading: 20 Best Dystopian Games

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You gain experience for escaping a fight, which I appreciated since it rewards careful planning and caution. Returning to the scene of a previous battle to see your enemy limping along and trailing smoke makes theGeneration Zeroworld feel real, frightening, and surmountable all at the same time. However, the combat is muddled; it’s difficult to tell whether you’ve damaged the robotic foes that hassle you and aiming down sights feels slow and imprecise.

The AI leaves something to be desired too. Sometimes robots seem to see through walls, or clip through them, while others won’t notice people until you stand right in front of them. The machines become more aggressive when you’re low on health, making for tense and chaotic encounters whenever I’m tempted to rush an enemy instead of living to fight another day. Fighting the Hunter, one of the bigger bots, forced me to strategize and try to lay traps using gasoline cans and noisy radios – until I brought my team to its location for a showdown and the Hunter just wasn’t there anymore. This – a few minutes of fun, many more minutes of frustration, and a glitch – was the real cycle of my experience playingGeneration Zero.

Solo players won’t find much enjoyment inGeneration Zero. You’ll definitely want to play as a team if you hope to survive the robot onslaught in more dangerous areas, but the game doesn’t make it very easy to join other players in the game. There are no server lists to be found in the minimalist multiplayer menu, so you can’t really customize a session to your liking, whether it’s searching for players at a specific character level or in a specific area of the map. There also wasn’t an instance where other players popped into my session. Your best bet is gathering a squad of your friends.

The biggest problem with this world is how empty it is. The game tries to explain its emptiness away with the opening text that sets up the idea that in World War II Sweden’s “neutrality had come at the cost of integrity.” Does the emptiness symbolize a lack of integrity? Or is it just a big empty map because big maps are trendy right now?

Further Reading: 20 Most Disappointing Games Ever Made

There isn’t enough story in the first few hours of play to build on the ideas introduced in the opening text. Instead, it is followed by a loose explanation for why the game’s players and civilians are armed and trained for war. I wanted to know at least a tiny bit about what my character’s personal stake in the story was. Where did she grow up? Where might her parents have gone?

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The isolation makes the world feel sterile. The only characters are other players. The massive map feels so out of scale to any sense of progress. I don’t trust that, anywhere in that map, there is a sense of wonder to the repetitive verbs (shoot, heal, distract) I can use.Once, after my three-person team had trekked laboriously across field after field, the game crashed. It was late and none of us particularly wanted to keep playing. Maybe we all wanted a game that holds our hands a bit more, with more shooting and storytelling and less survival. That just isn’t the game Avalanche made.

Another possible reason for the sense of isolation: the game features the same emotional texture as Simon Stålenhag’s science fiction art and the quieter parts of classicStevenSpielberg movies. Stålenhagwas inspired by landscape painterswho portrayed the same kind of fields theGeneration Zeroteam wanted to use for the setting.In a Tweet thread, Stålenhag said he did not expect Avalanche to “give credit to every little influence that have crept into your work,” but was “bothered” by the fact that the studio didn’t reach out to him on a game that looks so similar to his art, especially since they’ve worked together before.

Generation Zerofeels like walking through the woods around my grandparents’ house when I was a kid looking for adventure. For a while I’m lost in the best way, the sun beautiful in the trees and the suggestion of dangerous isolation just making it feel more like an adventure. But then I reach the next lawn, and it’s the neighbor I know, and suddenly the world is mundane again, and the journey never really brought me to a fantastical place at all.

Megan Crouse writes about Star Wars and pop culture for StarWars.com, Star Wars Insider, and Den of Geek. Read more of her workhere.Find her on Twitter@blogfullofwords.

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Rating:

2.5 out of 5

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Tags: Avalanche Studios

Generation Zero Review: Beautiful Emptiness (2)

Written by

Megan Crouse

MeganCrouse writes forStar Wars InsiderandStar Wars.comand is a co-host on Den of Geek's Star Wars podcast,Blaster Canon.Twitter: @blogfullofwords

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Generation Zero Review: Beautiful Emptiness (2024)

FAQs

Is Generation Zero any good now? ›

Latest Critic Reviews

This game is just as dead as everyone in the alt-dimensional Sweden. An interesting take on the post-apocalyptic genre, full of beautiful vistas and a streamlined interface, but moments of awe are punctuated with run-ins with the buggy and inconsistent AI.

What is the strongest enemy in Generation Zero? ›

Hunter. Hunters are one of the deadliest enemies in in Generation Zero. With weaponry designed to sow discord and terror, they will engage the player from a distance and then proceed to sprint towards their target, quickly closing the gap.

How many hours does it take to beat Generation Zero? ›

When focusing on the main objectives, Generation Zero is about 19½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 87½ Hours to obtain 100% completion.

Is Generation Zero kid friendly? ›

Parents: According to the ESRB, this game is rated T, and contains Violence and Language.

How many people still play Generation Zero? ›

Generation Zero
MonthAvg. PlayersGain
Last 30 Days376.3-1.4
August 2024377.7-218.4
July 2024596.1+9.5
June 2024586.6+126.2
63 more rows

Is there a max level in Generation Zero? ›

Apparently, the max level is 10,000, according to Steam yet the skill level cap is at 31.

What is the most powerful weapon in Generation Zero? ›

The Pansarvärnsgevär 90 is the most powerful sniper rifle in-game, with a single shell of AP being able to remove armor on most of the machines (except some components on Harvesters, Hunters and Tanks) and it's the mostly used by Generation Zero's community.

What is the hardest boss in Generation Zero? ›

Reapers are undoubtedly the most dangerous Machine in the game, using a slew of Apocalypse-type weapons, an impenetrable shield system, a large health pool, and a destructive signature attack - The Thermobaric Explosion - that deals a large amount of damage, instantly killing players and small Machines in a 150 meter ...

Why are robots fighting each other in Generation Zero? ›

There are two primary factions controlling of machines: FNIX, and the Soviet Union. Neither faction is friendly to the player and their machines consequently perceive him/her as a threat. Machines of different factions will attack each other nonetheless.

Is it possible to play Generation Zero solo? ›

Generation Zero is designed to be played in any combination of one to four players. You can join up with friends, jump in to public games that others have setup, or play solo. It's up to you! You can also drop in/out at any time with the same character, all equipment/skill-ups is carried over between group/solo play.

Is there a final boss in Generation Zero? ›

In relation or connection to the storyline there is no final boss. But during regular gameplay you can get to some point where a "Reaper" spawns: A Tank, more powerful and dangerous than an Apocalypse-Level4-Tank. Look into the Guide-section for more information.

Is Generation 0 hard? ›

Generation Zero is a hardcore multiplayer game that needs you and your partners to have tactics in battles and even with team-work, it is still a difficult game and makes you a challenging co-op experience.

Why can t you swim in Generation Zero? ›

It's a design decision really. Swimming wouldn't be of any use other than luring the robots into water or trying to cross between the islands. Both of which would be kinda detrimental to the gameplay.

What year is Generation Zero based in? ›

Plot and setting

The game takes place in an alternate 1989 Sweden where violent robots have taken over. The robots range in size from tiny scouting drones to massive robots that tower over the houses.

What is the point of Generation Zero? ›

In this reimagining of 1980's Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you'll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

Is Generation Zero like Horizon Zero Dawn? ›

A mix of 'Horizon Zero Dawn' and co-op, 'Generation Zero' is the robopocalypse. Swedish developer Avalanche Studios, best known for the joyfully explosive Just Cause series, has given us a first look at something that hits a bit closer to home for them.

What is there to do in Generation Zero? ›

Explore and Scavenge. The world of Generation Zero is large, but filled with locations to explore and loot. You never know when you'll find a weapon upgrade, healing items, or ammo that can save your life during an intense battle.

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