Regarding summons in FFxiv (2024)

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  • 10-15-2015, 05:50 AM

    Iagainsti

    It would be horrible for PvP, especially with all the SMNs running around now(Dam, that burst is sweet). Imagine SMN avatars large enough for players to "hide in" causing you to target the egi itself, waste your burst, meanwhile they unload on you? No thank you. Also, they aren't the Primals but aether manipulated to act as a familiar with the inherent abilities of the primal, so I think their look is spot on for what they're suppose to be; similar in shape but corporeal as to accentuate the fluidity that the aether is.
  • 10-15-2015, 05:53 AM

    Malevicton

    Quote:

    Originally Posted by wertykelpie

    this is a thing to improve experience for all of us and i wont be leaving a game that i love only because has flaws, i only have two options, i can acomodate and acept them or i can try something to make it better and you should support me if not your opinion is only viable

    ...what?

    What are you suggesting anyways? Either something as vague as "make it better" or just to copy/paste from ffxi as far as I can tell. All I know is what you don't want, which is current egis and the glamour system. So the only things off the table are what's been offered to you.

  • 10-15-2015, 05:57 AM

    wertykelpie

    Quote:

    Originally Posted by karateorangutang

    If they did find a way to render them better to allow for something like that, then that would be cool. I'm not against the idea, but I'm also trying to be reasonable.

    what you said made sense and its honest, a look revamp is like the only thing i ask of them if its impossible to grow their size a bit due clutter at least for garuda and titan that are the crucial ones
  • 10-15-2015, 06:04 AM

    wertykelpie

    Quote:

    Originally Posted by Malevicton

    ...what?

    What are you suggesting anyways? Either something as vague as "make it better" or just to copy/paste from ffxi as far as I can tell. All I know is what you don't want, which is current egis and the glamour system. So the only things off the table are what's been offered to you.

    i didnt ask for a copy paste from ffxi i just used to show that summoner and summons on ffxi are handled better and worked better and if they made it i dindt see a reason not to work on this one, i just ask for the devs review the job and summons and try do better since it lefts alot to be desirable right now
  • 10-15-2015, 06:12 AM

    Malevicton

    Quote:

    Originally Posted by wertykelpie

    i didnt ask for a copy paste from ffxi i just used to show that summoner and summons on ffxi are handled better and worked better and if they made it i dindt see a reason not to work on this one, i just ask for the devs review the job and summons and try do better since it lefts alot to be desirable right now

    So the entirety of your suggestion is just that they "do better?"

    That's not a suggestion, that's just whining.

  • Quote:

    It is the way it is because lore.

    Really lore can be used to explain anything. For example, it could said that "a Summoner strives to harness the power of a primal in such a way that does not harm the land, but doing so takes a tole on their own lifeforce." Hence a larger avatar could be called forth, but invokes a perpetual mana cost much like in FFXI, or like Darkside for Dark Knight.

    I won't say that Summoner is poorly designed. It is one of my favorites, but it's combat style feels more like how I imagine a Necromancer would function. (Dealing damage through poisons while commanding a weak undead minion.) In my opinion I believe Summoner could have been made into something that truly made it feel like a Summoner. For example, I believe there is room for more avatar types than the three we have been presented. You can have one for sustained damage, burst damage, and area damage. Each one of those would have situational advantages, but going beyond that, we have one that is a tank, but it wouldn't be worthless to have one with healing capabilities as they would be useful for solo situations in which we know Titan won't be able to hold aggro. There could even be one with support capabilities that would be called forth when necessary, much like when a Bard sings Paeon or Ballad, then the Summoner would switch back to a damage focused avatar. Those are six potential types that could be used and those could be represented by the core six Primals. If we were to take the concept of perpetual cost and run with it even Carbuncle could still have use having no or little cost. When resources are low you would switch to Carbuncle until you regain a sufficient amount of MP, at which point you can call forth one of the high cost/high damage avatars that's appropriate for the situation at hand. After a period of glory you will be forced to switch back to Carbuncle and the cycle would repeat. I imagine it being more similar to the way Dark Knight works as opposed to Black Mage where you have more freedom to choose how and when you expend your resources.

    If I were to be honest with myself, I do wish Summoner was introduced to us differently from what we received, however I don't think a major overhaul would be appropriate at this point in time. I know there are players waiting for a "real" pet job to be added to the game and I can imagine Beastmaster being the one most likely to deliver, but deep down I know that I feel like I'm still waiting for a real Summoner job to be added to the game. My hope would be that SE is open to the idea of introducing a second job with the capability of summoning in the form of the Evoker job. The possibility of that happening would be years away with so many jobs already on the priority list, but it's still what I hope to see someday.

    To talk on point about the size of the egis, where I stand is that their current size (and design in general) is disappointing, but something on the scale of FFXI would be too much. The ones in FFXI are pretty epic by comparison and I know we all want to feel that way, but I understand their reasoning for keeping their size small which was a concern about screen clutter. I feel like there is room for a happy medium with a size around that of a small Au Ra, perhaps. I would also really appreciate it if the egis more closely resembled their Primal counterpart. I get how artist style is subjective and that there are people who like the way they look, but I'm with the crowd that wishes they were more impressive.

  • 10-15-2015, 06:31 AM

    wertykelpie

    Quote:

    Originally Posted by Malevicton

    So the entirety of your suggestion is just that they "do better?"

    That's not a suggestion, that's just whining.

    maybe its whining maybe its not there is nothing written that i cant whine and im not here to discuss that im here to make something that can reach devs together with other people help who feel the same.
  • 10-15-2015, 06:40 AM

    wertykelpie

    Quote:

    Originally Posted by Blueyes

    . I get how artist style is subjective and that there are people who like the way they look, but I'm with the crowd that wishes they were more impressive.

    your ideas are awesome i hope devs hear you i would love that summoner would be just as you describe it to be. i bet alot of people would love it too
  • 10-15-2015, 06:44 AM

    karateorangutang

    Quote:

    Originally Posted by Blueyes

    To talk on point about the size of the egis, where I stand is that their current size (and design in general) is disappointing, but something on the scale of FFXI would be too much. The ones in FFXI are pretty epic by comparison and I know we all want to feel that way, but I understand their reasoning for keeping their size small which was a concern about screen clutter. I feel like there is room for a happy medium with a size around that of a small Au Ra, perhaps. I would also really appreciate it if the egis more closely resembled their Primal counterpart. I get how artist style is subjective and that there are people who like the way they look, but I'm with the crowd that wishes they were more impressive.

    It would really depend on the content. For stuff like 4 man and 8 mans then I could totally get behind a slightly bigger egi. Imagine if you had 12 SMN's though in something like crystal tower. That could be a bad sitation.
  • 10-15-2015, 06:50 AM

    Tilgung

    Quote:

    Originally Posted by Blueyes

    Real Pet Job

    Unfortunately I don't see any way at all this could be implemented. The very nature of how the fights in this game are designed are very anti pet, much less a very important, very powerful pet.

    And such a pet would need to be reasonably frail for balance sake. Because let's be honest, a pet outputting near SMN tier damage with high durability is absolutely insane. It'll be 2.0 BRD all over again.

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Regarding summons in FFxiv (2024)

FAQs

How to make summons big in FFXIV? ›

Can I change the size of my pet?
  1. Text Command. /petsize [summon] [size] Type "all" instead of a specific summon name to apply the changes to all pets. ...
  2. Summon Names. Demi-Bahamut. Demi-Phoenix. ...
  3. Change the Size of All Pets. Large: /petsize all large. ...
  4. Change the Size of a Specific Pet. Large: /petsize [summon] large.

Is Summoner difficult in FFXIV? ›

For most, Final Fantasy XIV Summoner(SMN) is arguably the most difficult class to be good at. Every single decision will impact your Final Fantasy XIV DPS.

How do I increase my max summons? ›

The max number of minions that can be summoned can be increased with certain armors and accessories. The max number of minions a player can summon at one time is 11, using Stardust Armor, Necromantic Scroll, Pygmy Necklace, Papyrus Scarab, Summoning Potion and Bewitching Table.

How do you make a summons stronger? ›

To upgrade your Summons in Elden Ring, you need to progress Roderika's questline until she appears next to Smithing Master Hewg in the Roundtable Hold. At this point, she becomes a Spirit-Tuner, and you can interact with her to upgrade your Spirit Ashes in exchange for Grave Glovewort and Ghost Glovewort.

How do you strengthen summons? ›

If you want to upgrade your summons in Elden Ring, you're going to need either Grave Glovewort or Ghost Glovewort to do so. The latter is used to upgrade elite summons, but for early game spirits, you can use Grave Glovewort.

How many summons can you get in Final Fantasy 15? ›

Final Fantasy 15 is an unprecedented success for the series, but that doesn't mean there aren't some familiar faces present - here's where to find all 7 of its summons. By any measure of the word, Square Enix's Final Fantasy 15 can finally be called a success after over a decade in development.

How do you get the max amount of minions? ›

More minion slots can be acquired through Profile Upgrades and by crafting unique minion tiers, enabling up to 30 minion slots. Crafting unique minions also yields SkyBlock XP.

What is the max minion slot in Terraria? ›

Using the proper armor, accessories and buffs, the maximum number of minions can be raised up to 11.

How to get 9 summons at once? ›

Focus on equipping armor and accessories that boost your summon limit, such as the Necromantic Scroll, Pygmy Necklace, and the Stardust Armor. Don't forget buffs from potions like the Summoning Potion and the Bewitching Table, which adds an extra summon each. Combine all these, and you'll reach 9 summons easily!

How do you make the menus bigger in Ffxiv? ›

Select the cog icon next to the pulldown menu to open the UI Element Settings menu. Here you can change the size of your selected UI element. In the case of hotbars, you can also change their orientation.

What is the max party size in Ffxiv? ›

By playing together with others in a party, it is possible to undertake a number of challenges such as dungeons, trials, and guildhests. A party can contain a maximum of eight players. Depending on the duty being undertaken, there may be restrictions on the number of players allowed in a party, as well as their roles.

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